Spell: Call Minor Star

Quick Celestial Strike


School conjuration; Level sorcerer/wizard 3

Casting Time 1 standard action

Components V, S, MF (at least 50 gp worth of non-Terrestrial mineral)

Range long (400 ft. + 40 ft./level)

Effect one summoned celestial object

Duration instantaneous

Saving Throw Fortitude partial (see text) ; Spell Resistance no

This spell, a simplified version of the longer ritual used with the Starcaller Pits, summons a minor celestial object, a tiny fast-moving meteor, to strike the caster’s foe. If the caster succeeds on a ranged touch attack, his target takes 1d10 points of damage for every two caster levels (maximum 5d10). The meteor lands with tremendous force, creating a blinding explosion of light and a deafening cacophony of sound. Those within 20 feet of spells’ target (including the target himself) must succeed on a Fortitude save or be both blinded and deafened for 1 round, and dazzled for 1d4 rounds thereafter. Those that fail this saving throw are instead dazzled for 1 round.

A 10th level spellcaster may choose to either summon two meteors per casting of this spell or change the casting time to 1 swift action. If the former, the caster may choose to have each meteor strike a different target.


This spell was translated by Lor’Athorn, doscovered encoded within the pages of the Journal of the Starcaller.

Spell: Call Minor Star

Legacy of the Forlorn Nonamazing