Grenade, Sanguinizer

A Device for Draining Blood--Rapidly

weapon (ranged)

The sanguinizer, when activated and thrown, induces a sudden, catastrophic thrombosis in all characters adjacent to the square in which it lands. The result is bloody, painful, and often fatal. The victims each take 1d4 points of Constitution damage for each round of exposure, and must make a DC 16 Fortitude save or be paralyzed with seizures for as long as the device is in operation. On a successful save, the victim is merely nauseated.

The sanguinizer continues to project its field for 3 rounds, or until it detects no living creatures adjacent to it. Unlike other grenades, sanguinizers are not destroyed after use, although they cannot be used again until they are recharged by drawing upon a character’s innate psionic strength. The recharging process is draining, however, requiring deep concentration (a full-round action that provokes attacks of opportunity) and dealing one point of temporary Intelligence damage to the character charging it.


Grenade, Sanguinizer

Legacy of the Forlorn Nonamazing