Articulated Armor

Cunningly Devised Plate

Category:
armor
Description:

There are several different kinds of articulated plate. Each is difficult to use, requiring special training to exploit properly.

Armor Type Price Armor Bonus Max Dex. Check Penalty Spell Failure Speed Weight
Articulated Plate Jack Medium 450 gp +7 +3 -4 20% 20 feet 35 lbs.
Articulated Plate Heavy 5,500 gp +11 +2 -5 35% 20 feet 60 lbs.
Superior Articulated Plate Heavy 8,000 gp +12 +2 -5 30% 20 feet 60 lbs.
Articulated Heavy Shield Shield +150 gp +3 -3 20% 15 lbs.

Articulated Plate: This armor is the produce of careful engineering. Articulated plate has many more metal plates than normal plate armor. Each one is hinged and jointed so the wearer—if she knows what she is doing—can divert more protection to a needed area just by adjusting posture slightly (like using a shield, this does not require an action). If the wearer is unaware of an incoming attack, this offers protection as a harness of normal plate armor (armor bonus +9 rather than +11).
Articulated Plate Jack: Similar to articulated plate, an articulated plate jack is a breastplate-like armor. However, its flexibility makes it seem more like a metal jacket than a rigid breastplate. If the wearer is unaware of an incoming attack, this armor offers protection as a normal breastplate (armor bonus +6 rather than +7).
Superior Articulated Plate: Very similar to articulated plate, the engineering of the moving plates is more sophisticated in this superior harness, allowing even more precise protection and overall dispersal of the force of incoming blows. If the wearer is unaware of an incoming attack, this armor offers protection as a harness of normal plate armor (armor bonus +9 rather than +12).
Articulated Shield: These metal shields are made up of movable plates that allow a trained user to shift additional protection to areas of the shield that need it from moment to moment. Unlike articulated armor harnesses, articulated shields are more cumbersome, not less. If the wearer is caught flat-footed or denied his Dexterity bonus for any reason, the shield’s bonus is lost.


The use of any of these armors requires the following special feat:

Armor Proficiency, Exotic [General]

You can use exotic armor.
Benefit: The character can wear exotic armor without penalty. To use exotic armor, the character must have the appropriate normal proficiency (light, medium, or heavy) for that type of armor.
Normal: A character wearing armor with which she is not proficient applies its armor check penalty to attack rolls and to all skill checks which involve moving.

Bio:

Articulated Armor

Legacy of the Forlorn Nonamazing